﻿using System;
using UnityEngine;

namespace ParticlePlayground
{
	// Token: 0x0200016E RID: 366
	[Serializable]
	public class PlaygroundGradientC
	{
		// Token: 0x060008B5 RID: 2229 RVA: 0x00034074 File Offset: 0x00032274
		public virtual void CopyTo(PlaygroundGradientC copy)
		{
			copy.gradient.SetKeys(this.gradient.colorKeys, this.gradient.alphaKeys);
		}

		// Token: 0x040008DC RID: 2268
		public Gradient gradient = new Gradient();
	}
}
